Last Monday the Fifth Edition of Frontiers of Interaction took… more
Last Monday the Fifth Edition of Frontiers of Interaction took… more
After the Density design course I start a thesis about… more
Finally we’re able to show the result of a side… more
Who are the poor? Poverty is neither a number nor an index. It cannot be reduced to a line that divides those who are above and those who are below establishing a unique space for social exclusion. Poverty is a multidimensional and complex phenomenon. Its reduction to a unique representation can generate distorted visions of the phenomenon and create ineffective or counterproductive interventions.
The suggestion by IXDA forum about basic user interaction design concepts gives us opportunity to make clear an intrinsic paradigm to complexity.
As in, if you can accurately predict what’s going to happen next in a System, it’s because the Action you’re taking is understandable, clear, logical and above all brings ameliorations to the main subject. If you can accurately predict what’s next, It means the System has high ameliorability.
If you can’t accurately predict what’s next, the System has low improvement perspectives.
Matthew Frederick in 101 Things I Learned in Architecture School (The MIT Press, 2007) after saying how to draw a line, also says that there are three levels of knowing:
-simplicity, is the world view of the child or uninformed adult, fully engaged in his own experience and happily unaware of what lies beneath the surface of immediate reality.
-complexity, characterizes the ordinary adult world view. It is characterized by an awareness of complex system in nature and society but an inability to discern clarifyng patterns and connection.
-informed simplicity, is an enlightened view of reality. It is founded upon an ability to dicern or create clarifying patterns within complex mixtures.
Quoting from Paola Antonelli interiew: What has changed in scale… more
[img: Fab/ Summer 2005 /Leonora Sartori+Francesco Meneghini]
As Peter Turchi says (in Maps of the Imagination: the writer as cartographer): “To ask for a map is to say: Tell me a story”.
A selected story, surrounded by blank spaces, sometimes more significant than the story itself, a story from the skew mental map of ourselves
One of design’s most fundamental tasks is to stand between revolutions and life, and to help people deal with change
If you are close to NY, you must definitely take a visit at the Design and the Elastic Mind exhibition at MoMa.
Glassbooth helps American citizens in choosing the presidential candidate that… more