Over 90% of the world’s population will be represented in… more
Over 90% of the world’s population will be represented in… more
For the final assignment of this year’s DesnityDesign Lab., our… more
Mozzilla is calling for Designers to answer the question: What if there was a way to show people how the Mozilla project operates?
Often love affairs are instable, fleeting and unpredictable. It seems… more
A causal loop model has been developed in order to help understand the complex systemic structure of poverty in all its dimension. System diagramming is here a loose term used to describe the activity of conceptually representing and visualizing a system in its constitutive elements: the elements, the relationships and the system boundary distinguishing what does and does not belong to the set.
The assumption of this qualitative exercise is that poverty, and its dimensions, are the result of the dynamics between a wide variety of factors from macro-politic, to the personal behavioral patterns.
The key element of the visualization are the factors and the variables. They are the environment attributes and characteristics that have an influence level of poverty.
HAVE YOU EVER THOUGHT OF A URBAN SPACE SEEN THROUGH THE EYES OF MEDIA?
CityMurmur tries to understand and visualize how media attention reshapes the urban space and the city.
On-line newspapers, information agency, blogs and personal websites, thematic media are monitored to highlight the pattern of perceptions on the urban space. This monitoring activity leads to the creation of an atlas that will produce – in real-time – different maps based on news sources, themes, and time. The atlas allows users to understand the urban space as a function of media attention and biases and social and cultural diversity of the city itself.
The goal of the project is to show how different media differently describe the urban space through the attention that is payed on each street of the city. In the hypothesis of the increasing importance of the on-line presence in contemporary society, a media geography has been generated intersecting the media scape with the geographical reality of the city.
After a week of cañas, tapas, fried food and heavy work this is the first result of the Visualizar’08 Workshop.
More specifically this is the wiki page of murmur
Economic statistic concerns understanding complex, multidimensional, ambiguous and dynamic phenomena building formal representations (models) based on statistical data. Communication Design addresses complex phenomena to interact with them building multi-dimensional visual representations based (in some cases) on statistical data.
The DensityDesign Lab approach, partially modified despite past editions, tries to foster this alliance in order to explore socio-economic phenomena that present both representational and visual problems. In fact they could be:
complex;
* multidimensional;
* dynamic and evolutionary;
* not numerically measurable if not qualitatively;
* ambiguous and fuzzy;
* not dichotomous;
* of great impact on people and society.
The goal is to contribute to the construction of representation and visualization model respecting and preserving the inner structure of the analyzed phenomena, allowing users to know (see) them as a whole. This is not primarily a design issue, but an epistemological one; the aspect of visual representation and communication is only one part of a bigger topic. The broader aim is helping in build a cognitive process that integrates and combines different disciplines and skills.
Density Design Lab, Knowledgecartography.org and ovrflw, under the nom de plume Writing Acamenic English, are proud to annouce that Murmur is one of the selected project for VISUALIZAR’08: DATABASE CITY.
About Complexity Maps
Torino is a city on the move. The tradition forms of representation are obsolete or inadequate to depict the current reality and the dynamics in progress. How can the city be made legible and comprehensible, understood as a complex organism and as a web of physical and social networks? The urban territory is a system whose complexity is growing, in which a multitude of tangible and intangible flows (people, goods, information) stratify and interconnect.
Main Research Conclusion:
The lack of communication between different kinds of actors (people, media, administration) overshadows the environmental and pollution problem of the project area.
Main Research Conclusion:
In the past social systems like the illegal allotments kept the connections between local actors alive. The place has been disconnected through top down design actions.
Main Research Conclusion:
The current use of the park has been entirely determined by the a series of external factors that suggest its future dynamics
Main Research Conclusion:
The locked loops of local policy and money perpetuate a situation of local abandonment which feeds illegal activities and social & political exclusion.
Main Research Conclusion:
the perception of safety in the area changed between 2003 and 2008