Archive for the “Representation” Category

Searchscapes

Tuesday, June 19th, 2007

Searchscapes, originally uploaded by densitydesign.

Each person constructs his/her image of the city. This image is made out of facts, memories, experiences, stories, news – mostly invisible data, and not only of architecture, buildings and streets.
SEARCHSCAPES: MANHATTAN” is an attempt to create a tridimensional map of Manhattan, using existing data from the web.
The objective is to compare the city’s “physical spaces” and “information spaces” (search results). This is an attempt to materialize information: to give it dimension and physicality.

“SEARCHSCAPES: MANHATTAN” was developed as a thesis project at the Interactive Telecommunications Program at New York University.

All mapped out

Tuesday, June 19th, 2007

Charles Booth’s 1889 Descriptive Map of London Poverty, originally uploaded… more

The World of Music

Tuesday, June 19th, 2007

The World of Music, originally uploaded by densitydesign.

We began using the ratings from 150,000 users from Yahoo! Music LAUNCHcast. Users rate music on LAUNCHcast using an intuitive interface. The ratings then influence what music their customized radio station plays.

Afterwards, we used the user ratings to compute the similarity between the artists. Essentially, for each pair of artists, we counted the number of users that rated both artists highly to determine the similarity. This operation gave us the artist-artist similarity graph. In the image below, we show the clustered adjacency matrix of the graph. The blocks you see in the middle of the picture are similar groups of artists. (In fact, this is how we got the color for each artist in the final picture.)

To determine the layout, we used an optimization algorithm based on semi-definite programming to compute a layout of the graph on a sphere. The layout algorithm tries to find good ways to split the data and naturally separates different groups of music.

Collaborative Storytelling Experiment

Tuesday, June 19th, 2007

The Cambrian Game, originally uploaded by densitydesign.

Unblokt.
This is a sort of experimental interactive creativity, in real time. You can write a sentence trying to connetc the previous sentence whit the next one, suggested by the software. Six books are already completed, these are the titles: Volume 1, Volume 2, George w. bush speech, Dear John, Letter from camp, College Woes.
Now are coming 11 stories: general (6.1%), adventure (3.5%), historical (2.6%), horror (2.8%), sci-fi (2.4%), fantasy (2.9%), mystery (7.6%), crime (3.1%), humo(u)r (4.3%), romance (2.9%), erotic (3.1%)

The Cambrian Game.
The Cambrian Game is the game in which players can submit their own leaf to the tree in the virtual space. You can link a new leaf to any leaf which you are inspired by.

Experimental Social Inteface

Tuesday, June 19th, 2007

Locus, originally uploaded by densitydesign.

Locus is an instant messanger, social experiment, and art piece that is built on the premise that you are how you act.
By examining how you and your friends talk with each other, Locus automatically tries to find likenesses between your friends. You can then see these potential relations mapped out for you! You can watch your social web grow as you speak.
(An explanation Video)

State of Information Vol.III

Tuesday, June 19th, 2007

buzz tracker, originally uploaded by densitydesign.

BuzzTracker in another good example of Infovis tools for news visualization. By using Google News data it provides a map of the most gossipped place in the world
(Give a look)
and see also:
*NewsMap
*In The News
*Montage a Google

Choose a name!

Tuesday, June 19th, 2007

Baby name wizard, originally uploaded by densitydesign.

The Baby Name wizard is the first expert guide to every aspect of baby name style. Created by a name-hunting mom, the book uses ground-breaking research and computer models to pinpoint each name’s image and suggest other promising ideas. From popularity to ethnic origins, religious history to pop culture, the Wizard gives you the straight scoop… and helps you find the perfect name for your family’s unique taste.
(Give a look)
A good example of traditional use of Information Graphic tools and Information Visualization methods [ General Overview, Dynamic Query, Details on Demand ].

Think Globally

Tuesday, June 12th, 2007

Think Globally, originally uploaded by densitydesign.

Thomas Friedman says the world is flat. Ingo Gùnther proves otherwise. In his Worldprocessor series, the New York artist maps geosocial and scientific data from newspapers and NGOs onto 12-inch-diameter plastic globes. The result is part infographic, part networking diagram, part humanistic commentary. So far, Gùnther has crafted some 300 globes, more than a third of which go on display in August at Kyushu University in Japan. His biggest challenge? Keeping his worldviews up-to-date. Because the underlying statistics are always changing, Gùnther’s work can be quickly rendered obsolete, so much so that he rarely sells it. “I once considered putting expiration dates on the pieces,” he says. “I’d rather lease them and then retrieve them for updating.

(via Wired)

visual-io

Sunday, June 10th, 2007

visual-io, originally uploaded by densitydesign.

(Give a look)

Discrete vision urban space.

Sunday, June 10th, 2007

corel001, originally uploaded by densitydesign.

N.EST, EastNaples, is a lay out on urban imaginary, a database of artworks that are index-linked on a geographical grid of a real ground – the Eastern part of Naples – at which artists are requested to inspire themselves. EastNaples is the (art)work of recognition over a place through digital and visual arts, creativity and research. It will re give a multiple vision of the metamorphosis of the urban scene during the next future. N.EST is an hybrid half art, half research and everyday experience; it is a talk place and develops itself as a cultural active subject: N.EST records the present and its perceptions.

N.EST is database linked to the map if East Naples: a symbolic space located at napoliest.it, napoliest.com, napoliest.net, eastnaples.it, areaest.com. N.EST is a multilayer project: by basing on two function levels, N.EST works through art project and involves different creativities. N.EST is either an urban critic artwork and an originator of contents and expressions, a reflection base and a contemporaries archive born for a confrontation with a space with the aim of meet it intimately: to understand and therefore to interpret/modify also in a non – digital way.
(give a look)