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posted by Donato Ricci
Tuesday, June 12th, 2007

Describing the world Vol. I


infoflag, originally uploaded by densitydesign.

posted by Donato Ricci
Tuesday, June 12th, 2007

Forms follows data

Using the Lev Manovich‘s definition, we suggest Information Aesthetics, a site that collects examples of creative information visualization

posted by Donato Ricci
Tuesday, June 12th, 2007

Think Globally


Think Globally, originally uploaded by densitydesign.

Thomas Friedman says the world is flat. Ingo Gùnther proves otherwise. In his Worldprocessor series, the New York artist maps geosocial and scientific data from newspapers and NGOs onto 12-inch-diameter plastic globes. The result is part infographic, part networking diagram, part humanistic commentary. So far, Gùnther has crafted some 300 globes, more than a third of which go on display in August at Kyushu University in Japan. His biggest challenge? Keeping his worldviews up-to-date. Because the underlying statistics are always changing, Gùnther’s work can be quickly rendered obsolete, so much so that he rarely sells it. “I once considered putting expiration dates on the pieces,” he says. “I’d rather lease them and then retrieve them for updating.

(via Wired)

posted by DensityDesign
Tuesday, June 12th, 2007

the 1st end


the 1st end, originally uploaded by densitydesign.

AY 2004-2005

posted by DensityDesign
Sunday, June 10th, 2007

visual-io


visual-io, originally uploaded by densitydesign.

(Give a look)

posted by DensityDesign
Sunday, June 10th, 2007

Viva


Viva, originally uploaded by densitydesign.

(Give a look)

posted by DensityDesign
Sunday, June 10th, 2007

Vodafone vision of future


Vodafone vision of future, originally uploaded by densitydesign.

(Give a look)

posted by Donato Ricci
Sunday, June 10th, 2007

Discrete vision urban space.


corel001, originally uploaded by densitydesign.

N.EST, EastNaples, is a lay out on urban imaginary, a database of artworks that are index-linked on a geographical grid of a real ground – the Eastern part of Naples – at which artists are requested to inspire themselves. EastNaples is the (art)work of recognition over a place through digital and visual arts, creativity and research. It will re give a multiple vision of the metamorphosis of the urban scene during the next future. N.EST is an hybrid half art, half research and everyday experience; it is a talk place and develops itself as a cultural active subject: N.EST records the present and its perceptions.

N.EST is database linked to the map if East Naples: a symbolic space located at napoliest.it, napoliest.com, napoliest.net, eastnaples.it, areaest.com. N.EST is a multilayer project: by basing on two function levels, N.EST works through art project and involves different creativities. N.EST is either an urban critic artwork and an originator of contents and expressions, a reflection base and a contemporaries archive born for a confrontation with a space with the aim of meet it intimately: to understand and therefore to interpret/modify also in a non – digital way.
(give a look)

posted by DensityDesign
Sunday, June 10th, 2007

Content


Content, originally uploaded by densitydesign.

Amazon.com
It’s shaped like a trade paperback book, but its hellzapoppin pages look like a glossy, madcap magazine. Really, Content is more like an explosion in an idea factory, or a wild party thrown by Pritzker Prize-winning architect Rem Koolhaas in a mood considerably more delirious than his classic 1978 manifesto Delirious New York. It has 70 or 80 sections that look like magazine articles, and they’re loosely organized in geographical order, from west to east. Pieces on Koolhaas’s projects for Prada and MCA/Universal in LA and the acclaimed Seattle Public Library lead to syncopated meditations on Guggenheim Las Vegas, Chicago’s van der Rohe “Miestakes,” a modest plan to save Cambridge from Harvard by rechanneling the Charles River, Lagos’ future as Earth’s third-biggest town, the Hermitage’s strange Russian past, Shanghai’s Expo 2010, and Asia’s skyscrapers, which now outnumber those of the West. When Koolhaas interviews Martha Stewart and gets a Las Vegas update from Robert Venturi and Denise Scott Brown, it’s straightforward, but many pages are as mystifying as hallucinations–apropos of nothing, a woman is depicted leaving her infrared heat signature on a tombstone, and Vermeer paintings are paired with scenes from TV’s Big Brother. You don’t read Content in linear fashion, you page through it amazed, gradually acquiring Koolhaas’ ultracultivated taste for the bizarre.
(via Amazon)

Content, graphically speaking, is a little compendium of visuals for data and concept explanations.

posted by Donato Ricci
Sunday, June 10th, 2007

Worst case scenarios


Dumpster, originally uploaded by densitydesign.

How to Wrestle Free from an Alligator: 4. If its jaws are closed on something you want to remove (for example, a limb), tap or punch it on the snout.

Though it’s being marketed as a humorous title–after all, it’s unlikely you’ll be called upon to land a plane, jump from a motorcycle to a moving car, or win a swordfight–the information contained in The Worst-Case Scenario Survival Handbook is all quite sound. Authors Joshua Piven and David Borgenicht consulted numerous experts in their fields (they’re cited at the end of the book) to discover how to survive various and sundry awful events. Parachute doesn’t open? Your best bet for survival is to hook your arms through the straps of a fellow jumper’s chute–and even then you’re likely to dislocate both shoulders and break both legs. Car sinking in water? Open the window immediately to equalize pressure, then open the car door and swim to the surface. Buried in an avalanche? Spit on the snow–it will tell you which direction is really up. Then dig as fast as you can.

Each survival skill is explained in simple steps with helpful illustrations. Most stress the need to be prepared–both mentally and physically. For example, to escape from quicksand, you will need to lay a pole on the surface of the quicksand, flop on your back atop the pole, and pull your legs out one by one. No pole? No luck. “When walking in quicksand country, carry a stout pole–it will help you get out should you need to.”
(via Amazon)

From the web-site: “The franchise continues to grow, as opportunities for advertisers, motion pictures, and additional licensors are explored, as well as possible spin-off TV programs from new books in the series. The authors, producers, and publishers remain hard at work solving your worst-case scenarios.
Because you just never know.”

This is the first link that Google suggests using as KW “scenario”, luckly the third is an interesting article about scenario building by Wired magazine